Roblox api terrain. It is currently based on a 444 grid of cells where each cell has a number between 0 and 1 representing how much the geometry should occupy the cell and the material of the cell. Originally it used a preset of meshes to render its terrain. Robloxs visual feature set is now more complete at this level. In may 2015 smooth terrain was introduced which later replaced the old style of terrain in 2017.
Int optionalthe page to retrieve. Create a deep copy of a roblox instance and descendants where archivable true. The id of the asset. At varying values of the noise the material of the ground and altitude will be different.
The following code will copy the whole terrain and clear it. The components of the region3s minimum and maximum. Terrain lets you create dynamically morphable environments with little to no lag. Replacematerial replaces terrain of a certain enummaterial within a datatyperegion3 with another material.
I used five layers of perlin noise mathnoise which is a function in roblox studio. Items from 7 are increased even further. Classes enums data types lua documents grouped. When calling this method the resolution parameter must be exactly 4.
Additionally the region3 must be aligned to the terrain materials grid ie. Essentially it is a find and replace operation on terrain materials. Can be later pasted into the terrain using pasteregion. If you want to go more in depth with this id recommend reading the roblox developer wikis procedural generator.
A terrainregion is a snapshot of terrain retrieved from the copyregion method. The terrain object is a feature of roblox that integrates voxel based terrain alongside parts and was introduced in 2011. Dimensions must exactly match the size of the target region in voxels.